About the Project

For a large part of 2012 I was very fortunate to work on the game Bioshock Infinite through Streamline Studios. The art assignments were wonderful to do as I hope you can clearly see in the visualizations I have lovingly made. The visualizations are all renders of the low-poly models with their textures applied.
The renders were made in 3dsMax with the Vray renderer and composed in Nuke, the Foundry’s powerful compositing software.