These assets were made by me for a triple-A game which must have released in the meantime but I’m actually not sure which game it was made for. I was only told the project title, which was “Mjolnir”. For this assignment I was required to deliver the highpoly and lowpoly meshes with an ambient occlusion bake and a normal map. The actual texturing would be done in the studio by others. The images shown are the lowpoly meshes, with normals, ambient occlusion and a curvature map.
About the Project