Professional 3d Projects
  • Employer: Talespin
  • Role: Art Director
  • 2018
  • Resources: Two weeks and two artists
  • Engine: Unity
  • Employer: Sticky Studios. Client: Warner Bros
  • Role: Art Director
  • 2017
  • iOS, Android
  • Engine: Unity
  • Resources: 3 months, 6 Artists
  • Employer: Sticky Studios, Warner Bros
  • Role: Art Lead
  • 2016
  • Platforms: iOS/ Android
  • Employer: Sticky Studios
  • Role: Went from general artist, to art lead to art director over this period.
  • 2014 - 2017
  • Platforms: iOS, Android, Oculus VR
  • Client: Indie Game Collaboration
  • Role: 3d Artist and designer for Characters and Props
  • 2013 - 2014
  • Platforms: PC Steam
  • Client: Streamline Studios, Microsoft, Lucasarts
  • Role: Freelance 3d artist
  • 2011
  • Platforms: Xbox 360 Kinect
  • Employer: Playlogic Game Factory
  • Role: graduation from intern to 3d Art Team coordinator
  • 2007-2010
  • For Xbox 360 and Playstation 3
Professional 3d Projects under NDA protection
  • Employer: Sticky Studios. Client: USAA insurance
  • Role: Art Director
  • 2019/2020
  • Oculus Quest
  • Engine: Unity
  • Project Resources: 6 weeks, 4 artists
  • Employer: Talespin
  • Role: Art Director
  • 2018
  • Oculus Quest, Oculus Rift
  • Engine: Unity
  • Project Resources: 3 months, 4 artists
  • Employer: Talespin
  • Role: Art Director
  • 2018
  • Platforms: iOS, Android
  • Employer: Talespin
  • Role: Art Director
  • 2018 - 2020
  • Platforms: Oculus Rift, Oculus Quest
  • Employer: Sticky Studios
  • Role: Art Director
  • 2017
  • Platforms: Android, iOS, PC Steam
  • Client: Streamline Studios, 2K Games, Irrational Games
  • Role: Freelance 3d artist
  • 2012
  • Platforms: PC (Steam), Xbox 360, Playstation 4
  • Client: Streamline Studios
  • Role: Freelance 3d artist
  • 2013
  • Platforms: Microsoft Xbox 360 Kinect
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