VR Lobby Designs

While working on various Virtual Reality applications for Talespin from 2019 to 2020, I designed a bunch of concepts for lobby environments. These were intended for users to get training, interact with interfaces and jump into simulations. The Video below shows some concepts which were modeled in Blender and rendered realtime in Unity.

Statistics

Responsibilities

  • Design and Art Direction
  • Modeling, Lighting and Rendering

Final Design

Below is the final design for the lobby. I am responsible for the complete design and implementation. This is running realtime on Unity, optimized for the Oculus Quest. 

Virtual Human Lobby

This video demonstrates a range of VR backgrounds I created for use in a tool designed to author conversations with Virtual Humans. 

Further down are some other shots of additional environments and concepts made for the project.