Jeroen Backx, Digital Artist

Full name: Jeroen Marinus Johannes Backx
Telephone: +31 (0) 6 289 414 59
E-mail: jeroen@jeroenbackx.com
Web (portfolio): www.jeroenbackx.com
Place and date of birth: Roosendaal, Netherlands, June 24 1981
Driver’s Licence: Category B

Education

Avans University Breda (Netherlands) 
2004 – 2008
Graduated in the Bachelor’s degree programme of Communication & Multimedia Design (CMD)
Minor Game Design
Minor Time Based Arts

Employment

Art Director at Talespin NL, Utrecht Netherlands
2018 – Current

Art Director at Sticky Studios, Utrecht Netherlands
2016 – 2018

Art Team lead at Sticky Studios, Utrecht Netherlands
Started as intermediate Artist in 2013, became Senior Artist and Art Team Lead in 2014
2013 – 2016

Founder and Owner at JB3D CGI, Etten-Leur Netherlands
2010 – 2013
Created a broad range of 3d assets for many different clients on a contracting and freelance basis.

3d Artist at Playlogic Game Factory, Breda Netherlands
2008 – 2010
Full-Time Contract, started as 3d artist in 2008. Promoted to 3d Art Team coordinator in 2009.

Intern at Playlogic Game Factory, Breda Netherlands
2007 – 2008
Internship and Part-Time employment as Junior 3d Artist

Freelance artist and webdeveloper, Roosendaal Netherlands
2005 – 2007

Achievements

  • Helped Create more than ten promotional movie tie-in games (four as Art Director) in four years for big Hollywood clients, most notably Warner Bros publishing.
  • Lead a team of ten artists (3d, animation, concept art) for over 5 years at Sticky Studios, later merged with Talespin.
  • Almost twenty years of experience with digital 3d and more than thirteen years of experience as a professional video-game artist.
  • Created many 3d assets as a freelancer for popular triple-A video-games such as Bioshock Infinite by Irrational games, Kinect Star-Wars by Lucasarts,  Kinect Sports Rivals by Rare and other titles.
  • Lead a team of six to eight 3d artists during production of Fairytale Fights, an ambitious video-game for consoles (Xbox 360 and Playstation 3) by Playlogic Game Factory.
  • Responsible for planning and production of more than 2000 game-ready 3d assets and more than one hundred 3d characters for the game Fairytale Fights. For over a thousand of assets I coordinated Outsourcing efforts.

Major Productions

  • Fairytale Fights (2007 – 2010, Playlogic Game Factory)
  • Darkout (2011, Indie-game by Allgraf)
  • Bioshock Infinite (2011, Streamline Studios, Irrational Games)
  • Star-Wars Kinect (2011, Microsoft, Lucasarts)
  • Virtual Human Copilot (2018 – current, Talespin)
  • Propel XRI (2018 – current, Talespin)

Minor Productions

  • Mazerunner (2014, Warner Bros)
  • Interstellar (2014, Warner Bros)
  • Godzilla (2014, Warner Bros)
  • Edge of Tomorrow (2014, Warner Bros)
  • Gods of Egypt (2015, Lionsgate)
  • Man from Uncle (2015, Warner Bros)
  • Mazerunner Scorch (2015, Warner Bros)
  • Suicide Squad (2016, Warner Bros)
  •  Tombraider VR (2017, Warner Bros)
  • Geostorm (2017, Warner Bros)
  • Rampage VR (2018, Warner Bros)
  • Rise of the Teenage Muntant Ninja Turtles (2018, Nickelodeon, Nicktoons)

Leadership

Mentoring 95%
Team Communication 85%
Problem Solving 95%
Soft skills 85%
Conflict Resolution 90%
Feedback 85%
Management & Organization 80%
Delegating 90%
Structures & Best Practices 95%

Art Direction

Unique Vision & "Creativity" 75%
Develop Style & representation 85%
Planning Timelines & Budgets 85%
Briefings & Review 80%
Client Communication 75%
Presentation for approval 80%
Departmental collaboration 90%

Languages

Dutch (Native) 98%
English 95%
German 40%

Platform Experience

Mobile (iOS/ Android) 90%
Desktop PC 85%
Virtual Reality 85%
Console (Xbox, Playstation) 80%

Artistic Development

Composition 95%
Color Theory 90%
Mood & Atmosphere 95%
Framing and Focus 90%
Human Anatomy 85%
Observational Skills 85%
Form through Light 90%
Portrait Drawing 80%
Art History 75%
Speed vs Perfectionism 85%
Visual Storytelling 75%
Up to date with CG Industry 85%

Production Skills

3d Characters 85%
Rigging & Skinning 85%
3d Assets Creation 95%
3d Environments 90%
Illustrations 80%
Concept Design 75%
Lighting & Atmospherics 95%
PBR Texture workflow 95%
Subdiv modeling & Texture Baking 95%
3d Sculpting 95%
Optimization 100%
Shaders & Materials 90%
Non-Destructive Workflows 90%
Particles 70%
Character Animation 60%
Photogrammetry 70%

Development Experience

General Realtime 3d knowledge 95%
Department collaboration 95%
Gamedev Pipeline knowledge 90%
SCRUM and Kanban 85%
Agile Teamwork 75%
UX Knowledge 80%

Software Experience

Unity 100%
3ds Max 100%
Photoshop 100%
Zbrush 95%
Substance Painter 95%
Unreal 75%
Blender 90%
Maya 65%
Substance Designer 85%
Illustrator 80%
After Effects 75%
DaVinci Resolve 75%
Foundry Nuke 65%
World Machine 80%
Google Spreadsheets 95%
Atlassian Jira 90%
Atlassian Confluence 90%
Shotgun 80%